28 December 2008

Quantum of Solace, 2008

I really like Daniel Craig as a James Bond character; a pleasant change from Brosnan (*gag*). The car scene at the beginning was appropriately great; good bang 'em up. And the chase scenes on top of, to the side of and through buildings was excellent. I am curious how many of his own stunts Craig does. Very impressive stuff regardless.

But the story was a bit lame. And I have always hated Bondesque boat chases - they are so contrived and nothing resembling reality. Granted, a lot of the movie is that way, but I can live with most of it. But not boat chases. And back to the story.... it just did not grip me at all. Maybe I missed it, but I have no clue what "Quantum" was even supposed to be.

Personally, I rather trade the Brosnan-era, including all the fun gadgets, for the hard-hitting, gadgetless Craig era. I just hope the story writers get with it.

Sins of a Solar Empire, by Stardock/Ironclad

In light of my earlier post on Stardock, I was playing the demo for Sins. It is a good game, and I am hugely disappointed there is no single-player story. Grrr!!

I cannot help but feel like this game was hugely inspired by Homeworld, with a little bit of Galactic Civilizations thrown in. The graphics are great (not awe-inspiring, but great) and the gameplay is refreshingly easy to grasp. The ships scale well (fighters and bombers are really small, planets are big). The sounds leave something to be desired, and I was hoping more from explosions (it is appropriate that the capital ships leave debris, but they all explode and fragment the same way). Also, as I am only playing the demo, I have read that it is possible for one of the races to upgrade to a level where you can target specific sub-systems. I hate that. This should be something that any race, any ship can do. Even if you only target a physical part of the ship (aft, port, starboard, bow). I was also disappointed by the tech tree - it is not bad, but I want more of out of it, especially since there is no single-player scenario. On the other hand, I was really impressed that some of the games can take hours upon hours; this can be a bad thing, if all you are doing is waiting. The slow pace of the game is good to some degree; or rather, good for certain aspects. It is nice that you can complete a black market deal without having to just close the window and frantically jump to the system that is under attach. The flip side is that the weapons are notoriously weak; it takes a long time to pummel other ships and planets. It is an interesting choice, especially when you figure that genre-setting building blocks like Star Wars and Battlestar Galactica allowed capital ships to annihilate fighters and corvette-class ships with a single shot; even fighters had enough firepower to obliterate another fighter. But not in this game.

The nuance of "persuasion" and "culture" are interesting; I have not yet been able to fully test how effective it is in the demo, but I can at least see my culture spreading.

I am very tempted to buy this game. I like the direction that Stardock and Ironclad are going, but I really miss the single-player element. We will see....

Jhegaala, by Steven Brust

I was joyed to see a new book by Brust; I have really enjoyed his other pieces, and looked forward to this one. I have to admit, I was at first a bit confused about where this story in the Vlad timeline, but it became a little obvious once we learned he was carrying Spellbreaker. A little.

I really like the way Brust writes. I like Taltos as a character, especially. As mentioned previously, Vlad is a swash-buckling sort of guy. I also like the intrigue the Brust builds into his story and players. One thing that struck me about Jhegaal was that there was not a lot of ton of action involving the super-powers, or even the warlocks, sorcerror/wizzard types ("elves" or Dragaeran). This was mostly about the Easterners, Vlad's homebodies. And Brust does a great job painting this folk as being more alien to Vlad, which sets the scene for a great little mystery/drama.

One thing that is a little jarring to a reader like me is the months-turned-years wait between reading of the various stories. I am glad I got to read the Amber in one monster volume; reading about Vlad in piece-meal, amidst a lot of other sci-fi (not to mention Real Life) contributes to me forgetting about the Phoenix stone and other artefacts that Vlad has picked up on his brief but illustrous journey. To that end, I can easily see Vlad being a D&D character, for better or worse. When does that come to the PC? =)

Last Argument of Kings, by Joe Abercrombie

I really felt that #2 (Before they are hanged) and #3 (last argument of kings) could have easily been combined into one book (before they argue?). Having finished Abercrombie's trilogy, I can say that I am glad I read his work. His English origins peek through his writing at times, and perhaps, unfortunately, contributes to his phallic interests (what do I know). Other than that, I rather enjoyed his writing. To be honest, I was also a bit bothered by the blood and gore - a bit too much for me.

Another thing I found very interesting is the huge stack or layers of lies upon which the characters are built, specifically Bayaz. At first, we think he is a good guy, but by the end, your perceptions may be challenged. Mine were. But that is not saying much; who is the good guy? I was reminded of Vin Diesel's Riddick character, a force of evil fighting evil.

Throughout, Glotka was a very interesting character; an easy-to-hate, deformed, crippled, ruthless torturer who has a spark of conscience and noble mettle.

Another very minor thing I liked was Joe's choices for titles, not only for the book, but also for the chapters. I like the way he thinks, in that regard. Instead of fantastical conjurations that beg a stretch of imagination, Joe just puts it out there; if someone is going to talk about carrying lots of knives, that is what the title says.

Before They are Hanged, by Joe Abercrombie

I really like the small little details that Joe infuses his writing with; all the nitty-gritty details make his story telling come to life. On the other hand, he has a distracting obsession with male genitalia.

I found myself liking and feeling sorry for Logen Ninefingers. He seems to be the most realistic of the cast; ironically, one of his sayings is "you gotta be realistic." The weight of his guilt is heavy, a burden he drags with him everywhere.

I was not all the crazy about the other characters. Bayaz is becoming weak, Luthar is overly pompous (as if Joe is trying too hard to accomplish that). Ms. Maljinn is interesting, bad spirit that she is.

12 December 2008

The Blade Itself, by Joe Abercrombie

I really like the style with which Joe writes. And "Joe" sounds like a most unusual author name. =)

Anyway, the book has some good points and bad points, but very little in between. Abercrombie is very descriptive, making the world seem much more realistic and easier to imagine. I like the details. He has a strange fascination with "fruit", and I found that a tad distracting. He also like to sprinkle cuss words lavishly like pepper and salt; on the one hand, it does seem relevant for today's society, but I do not find it that entertaining.

It is satisfying that the characters live up to some of their stereotypes, but Abercrombie also tries hard to make sure that some stereotypes are intentionally broken. For instance, the all-powerful wizard is indeed all-powerful. But he's not some old frail guy with a pointy hat and robes. No, we meet this swarthy, bald fellow chopping meat with blood spattered all over his kitchen smock. Ninefingers has a dark reputation, but he comes across as some big dumb brute; his dark side is hidden well, especially since the characters are surprised when they experience it. The nobility is satisfactorily proud and arrogant, the soldiers seem well-trained and able to fight (the King's Own, that is), and the Inquisition is appropriately evil and just rotten to the core. =) The mystery of the older Empire and the elder gods is interesting, as was the walk inside the "Maker's House". Lots of room for exploration, but lots of focus on the main story with a good flow.

The Well of Ascension, by Brandon Sanderson

Another good read by Sanderson. My one biggest complaint is that we still have no idea what the Well of Ascension actually is. I am not a big fan of a story where the climax just gets started on the last few pages.

I continue to like Sanderson's style of writing; there is something about his story-telling that draws me in, that compels me forward. Ironically, I find it hard to personally identify with any of the characters, but I do find them entertaining. The development of the Kandra background is quite intriguing, and the tie to Koloss makes for a very interesting character soup. The various twists are excellently played out.

The pairings of the allomantic metals is a great concept, but there do seem to be some holes. I like how the author allows the characters to discover things and have the reader learn as the characters do. But there are an odd number of such metals, hence not all of them can have pairs. I found it unbelievable that the Ministry knew nothing about Duralumin, and that Zane was able to duplicate and master it so quickly (even with the Kandra's help).

Overall, I like the story. I did not love it, though. I do look forward to the third book.