19 January 2009

Homeworld2, 2003

5 years after the game was released, I finally bought it. $10, including s/h. =)

I decided against Sins of a Solar Empire, which is much newer and produced by IronClad with StarDock, both of which I have a lot of respect for. I was very tempted to go with SOS just to support them. So why didn't I?

Homeworld2, much like Homeworld, has awesome graphics. Not as good as EVE Online (in terms of ship detail and scale), but the scenery is excellent (although highly unbelievable), the ship ion trails are great, the action is lively - that was one thing I really missed in SOS, as it was very hard to track ships while riding piggy-back, which I do a lot. While I enjoy the planetary aspect of SOS (and the more diverse tech tree), Homeworld focuses on being a space game.

My one biggest pet peeve with Homeworld, and my one major reason for not giving it two thumbs up, is that the different races have exactly the same ships!! What the heck!?! And it pisses me off that after thousands of years and I don't know many eons, I still have to research basic things like "advanced torpedoes". That is just plain stupid. I wished the game would doing something a little more realistic; the idea of capturing and acquiring Mover technology is a step in the right direction, and there should be much more focus on that. And what about those stupid Bentusi? "All-wise"? I love the high-tech nature of their background (pacifist dogs), but they are just plain naive.

Due to the fact that both the races have more or less exactly the same tech tree and ships, the "player vs cpu" option is just about pointless. I used it to get me ready for the singler-player. That is one good thing about Homeworld - the single-player campaign is very well developed. SOS has no single-player. At least the SOS player vs. cpu is interesting enough. It was more built for online play, and at that I would have to venture it excells. But I am not an online player. Maybe some day...

Homeworld scores high in looks, sounds effects and musical score. Replay is practically shot. I like it, but I no longer love it.

And the battlecruisers just seem weak. I wanted them to have much more punch. I liked the heavy cruisers from the first one much better. The Infiltraor/Marine frigates are somewhat novel, but underplayed. And how do you "infiltrate" something like a hyperspace gateway with marines??

Guess I'll start looking around for the MODs already. =) I really like the Babylon5 mod for the first Homeworld (although I never played a version that was fully developed). And I never found a mod with a fully developed single-player campaign, either, which would be really cool.

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